Choose a world. Bring a friend.
Play a mystery, pull off a heist, or enter another world—with a friend.
A station lost an hour. Only the two of you remember it.
One gala. One impossible object. One chance to take it.
The city has gone silent. One train is still moving.
A crown that hollows its wearer. Someone must still inherit it.
A sealed room. A disappearance nobody can explain.
Two crew on the manifest. Three heartbeats on the ship.
Wrong names, a surprise speech, and no clean way out.
One glamorous night. One guest who was never meant to leave.
A town's survival depends on a machine built to judge mercy.